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Games / Action |
 |
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Animal Olympics- Diving 1.0.0 |
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| Author |
Novel Games Limited |
| Date |
02/03/2012 |
| Size |
256 KB |
| License |
Freeware |
| Price |
US $0.00 |
| Platform |
Win2000,Win7 x32,Win7 x64,WinServer,WinVista,WinVista x64,Wi |
| Installation |
Install and Uninstall |
| aFreeGo
Rating |
Not Rated |
| Downloads |
0 |
| User
Rating |
0.00 |
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Click image to enlarge
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| Minimum
Requirements |
Adobe AIR runtime 2.5 |
| Limitations |
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Join the Animal Olympics and seize the gold in 10m Platform Diving! In this game you will play as the penguin representing the Penguin Kingdom to compete in the final of the diving competition. Your opponents include beaver frog seal otter and kingfisher and your goal is to beat these five contestants and grab the trophy by performing the best jumps in a total of 5 rounds. To ensure fairness the contestants are only allowed to perform groups 1 to 4 in the tuck(C) position and group 5 in free(D) position. The game begins with the penguin walking to the edge of the platform and you may choose backward or forward as the jumping direction by clicking on the corresponding icon. If you have selected a direction but would like to change your mind you may click the other icon to choose the other direction. When you have made the decision click the Dive button at the bottom and the penguin will face the selected direction and prepare to jump. A vertical power gauge will show on the right of the penguin with a red line moving up and down to indicate the power of the jump. To set the power simply click the mouse or press any key on the keyboard when the red line moves to the desired position. Then another guage in the shape of a sector will appear on the right side of the power gauge with a red arrow moving to and from 0 degree to 90 degrees indicating the angle of the jump. Click the mouse or press any key on the keyboard to select the angle and upon doing so the penguin will start to jump. The height and distance of the jump are determined by the jumping direction and angle. If the jumping direction and angle are set to the extreme the penguin will hit the platform and become dizzy and it will not be able to perform any movements resulting in an epic fail. Therefore it is best to be careful with the settings of the jumping direction and angle. If the jump is successful the penguin can perform special tricks in the air before entering the water. You may pres
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